UNDEAD BLOCKS


P2E ON-CHAIN RPG ON THE ETHEREUM NETWORK
  • p2e
    world’s first AAA P2E
  • NFT
    expertise
  • ETHEREUM BLOCKCHAIN
  • 2,500
    NFT items
Game art Game art

Game art
Undead Blocks

Undead Blocks is the world’s first AAA multiplayer kill-to-earn zombie survival game on The Ethereum Network. In this FPS, Survivors must confront the Undead as they come in wave after wave. Undead Blocks players can use Weapon Loadout NFTs to kill zombies and earn every single day. Players can participate in daily leaderboards and challenges to earn Gold ZBUX, which can be swapped for select cryptocurrencies or used to obtain rare and limited edition in-game items and weapons. Players will also earn Standard ZBUX which allow Survivors to level up their weaponry and build equity in the assets that they own as we rapidly enter a digital renaissance.
Undead Blocks 3d

Production Workflow

We had a massive task to develop many aspects of the game, from 3D models to storyline and music. Therefore, we selected a team with experience in the FPS genre.

Goal

Our goal was to create 3D characters for four Survivors and all game weapons, design a map, implement sound design and main soundtrack, and think of character arcs and a storyline.

Challenge

Our challenge was to combine the best features of the iconic zombie shooters of the past and create an authentic gaming experience with a focus on gameplay with unobtrusive P2E features.

Stage 1. Sketching

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undead blocks
Our task was to create virtually all the art for the game. Therefore, in accordance with the classic pipeline, we started with concept art. Our artists created the concepts for the characters, weapons, zombies, and environments. An important requirement from the client was to build on the best classic zombie shooters, but make everything more understandable and accessible to a wide range of players.

Stage 2. 3D Modeling

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undead blocks character
To give the characters authenticity, our 3D artists carefully thought through every element of their image and costume. We also created and modeled 3 unique types of zombies and authentic 3D assets to add volume to the main menu. Upon completion of the work, 3D models were animated taking into account the need for a first and third person view.

Stage 3. Integration

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Game art
At the final stage of work, level designers and technical artists optimized the 3D models in the engine and tweaked the details, from lighting to placement, in accordance with the concepts. We also implemented all the necessary visual effects related to the gameplay and ensured the optimization of the game for hardware of any capacity.

Team Structure

Art director

Responsible for the compliance of all art with the required style and forms the pipeline of work.

3D weapon artist

Creates 3D weapons: knife, pistol, baseball bat, battle ax, M1A, AKM, RPG, pump shotgun, etc.

Game designer

Thinks over game mechanics and balance, develops the main storyline and character arcs.

Sound designer

Responsible for the formation of all game sounds and the creation of the main soundtrack.

Technical artist

Provides technical compatibility of 3D assets with the game engine and their correct display.

Project manager

Provides a high level of planning, organization and execution of the project for timely delivery.

Weapon concept artist

Engaged in the development and creation of concept art for all types of weapons that are present in the game.

Environment concept artist

Engaged in the creation of concept art for the environment of the main neighborhood map.

3D character artist

Creates the main 4 characters for the game called Survivors according to the concept.

Level designer

Responsible for thinking through the scheme and logic of the main game map and its elements.

UI/UX designer

Engaged in the creation of all elements of the game interface, from menus to gameplay messages.

3D animators

Engaged in animation of all 3D assets created for the game: characters, weapons, and environments.

Values Delivered

We clearly defined the areas of work, organized the necessary pipelines, and implemented all the tasks exactly on schedule.