3D Game Modeling Services

Our team offers innovative and advanced 3D game modeling services to breathe life into your game projects and make them stand out. Through our experience, passion for 3D game modeling and the use of the most modern tools, we create breathtaking and eye-catching game models that amaze players and completely immerse them in virtual worlds beyond their imagination.
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Our Game Modeling Services

In order to create high quality, ultra-realistic and customized game models, our skilled 3D modelers are ready to break boundaries and challenge outdated traditions. We create lifelike 3D game models that are impossible to take your eyes off.
Our Technology Expertise in 3D Game Modeling
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Our Top-rated
Projects

Star Wars

  • VR-based action-adventure game based on the legendary franchise
  • Creating 3D characters with texture variations

Fortnite

  • Iconic free-to-play Battle Royale game with over 400 million players worldwide
  • Creating concept art for character skins

Iron Order 1919

  • Cross-platform strategy game for mobile devices and browser
  • Creating 3D models of mechs and soldiers, as well as their animations

Birdly

  • VR-based hyperrealistic immersive butterfly flight simulator
  • Creating ultra-realistic 3D models of insects, birds, and plants, as well as their animations

MechaChain

  • Web3 game development
  • Working on game design,  art , sounds and engineering part

Undead Blocks

  • The world’s first AAA play-to-earn zombie shooter game on the Ethereum network
  • Creating  3D models of zombies, weapons, and environment,  composing the music
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Our Fundamental Benefits in 3D Game Modeling

Our qualified services of 3D modeling for games allow you to turn any concept into a real virtual art that stimulates the development of your business and draws even more attention to the final product.
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Trusted By Top Global Game Publishers

The professionalism of our modelers has allowed us to achieve recognition and approval of the world famous game studios, with which we continue to cooperate to this day.
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Flexible Customized Approach

We develop and implement a model of any complexity from any concept, image or sketch and adapt it as much as possible to your needs and gaming setting to get a harmonious picture.
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Deep Creative Differentiation

Our experience is backed up by over 100 3D characters, skins and outfits for games of different genres, created in a broad realism‑stylization spectrum by artists specializing in specific art directions.
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High Information Security Standards

Each project we undertake is protected by a non-disclosure agreement that guarantees adherence to all agreed rules and compliance with the confidentiality conditions regarding the created models.

The team for creating your ideal 3D Game Model

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Art Director

A person shaping the artistic mood of future 3D game models based on customer requirements. Fully controls the process of creating models, from the concept to the transfer of materials to the client, so as not to miss a single detail. Extensive experience allows the art director to immediately capture the wishes of the client and guarantee the best timely result in accordance with the latest industry trends.

Project Manager

A full understanding of all product aspects at any stage of its development allows the PM to set clear objectives, control the timing and quality of execution, as well as improve the processes of working on arts in teams. Effectively manages departments and distributes responsibilities. Interprets all the wishes of the client in a form understandable to the team to obtain the desired result in the required time frame.

Lead 3D Artist

The mentor of the team of artists, the lead 3D artist is responsible for the timely production of models in accordance with the requests of the client. Suggests smart solutions when necessary to meet set objectives and provides consistent development of the game content. Has extensive knowledge of different game genres across all platforms and offers the client optimal 3D solutions for the project.

Concept Artist

The game model creation process is based on the work of professional concept artists, visualization masters. Thanks to them, ideas and suggestions that are non-obvious at the initial stages are visualized in vibrant concept art, paving the path for further work on the visual component of the game. Experts create high-quality sketches in accordance with client’s briefs for all essential game elements, setting the basis for further production.

Lead 3D Animator

The driving and organizational strength of the animation team, the lead animator plans, organizes, follows-up and evaluates the work of the team and its impact on the project. Ensures that the work of the team meets the quality standards, the artistic direction specified by the client and the set deadlines of video production. Acts as a mentor in terms of technical and artistic aspects.

3D Artists

Experts working on photorealistic objects and effectively balancing visual details with the limitations of game technology. Their deep knowledge of game art production practices, processes, pipelines and aesthetics allows creating optimized digital models that provide perfect game performance. Advanced spatial thinking allows them concepting ideas and polishing them into final assets.

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What Clients Say About Us

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Bandai Namco
Kevuru Games’ flexibility and willingness to work quickly despite all issues resulted in a successful product upon first review. They produced good work, and the end product has positive reviews and no major crashes. They provided good feedback, and weren’t afraid of making suggestions that would improve the end product.
James Kucera
Former Head of Mobile Development, Bandai Namco America
Game art
It was a pleasure working with Kevuru Games. They’re very professional and understand the slot business very well. On top of that they had good suggestions regarding the animations and art style which we incorporated into our games. I will definitely work with them in the future.
Amichai Naveh Marmor
Games Director at Techona
Housemarque
We found Kevuru for animation via an extensive animation test comparing many vendors. Kevuru’s work stood out with realism in all details. They kept it up since then doing most of character animations for Stormdivers summer 2018 release and the closed beta. Everything within a tight schedule.
Niko Mäkelä
Art Manager, Housemarque
Trusted by
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid

FAQ

What is 3D game modeling?

3D game modeling is the process of building three-dimensional models of characters and objects for a 3D video game. In such a game, absolutely all visual components are models that are created by artists and modelers. They spend a lot of time on detailed elaboration of each of them and their optimization for a specific game engine: Unity, Unreal Engine and others.

The work begins with the creation of a high-poly model. This is done either by sculpting (ZBrush) or using hard surface modeling (3ds Max). The difference is that sculpting involves working with a group of polygons at once, while hard surface modeling is based on creating separate polygons and working with each separately.

Sculpting is often used to create highly detailed game models of characters or organic environments, and hard surfaces are used for artificial objects: furniture, equipment, weapons, and more.

How is 3D modeling used in games?

If we are talking about a 3D game, then modeling is the main way to create all the visual material. Absolutely the entire game world consists of models: plants, buildings, vehicles, animals, people, etc.

How to get started with 3D game modeling?

Getting started with 3D modeling usually involves choosing a 3D editor. There are a few basic options: 3ds Max, Maya, Modo, Blender, and more. Newbies usually start with Blender: it’s free and not as overwhelmed with complex tools as Maya or 3ds Max. Substance Designer and Substance Painter are used to create textures. Many programs offer free trials to familiarize yourself with their interface.

The next step is finding tutorials. The Internet is full of such materials. Most of them will introduce you to the techniques required to achieve any desired result.

Then you can move on to creating game models. You should start with simple options: interior elements, household appliances, cutlery, etc. The main thing is not to just study the program, but to study the techniques of creating models. When you master a technique well, the program will become just a tool for getting the result.